-
(mono) looper on Ndef basis by lfsaw (LFSaw)
@ (mono) looper on Ndef basis by lfsaw (LFSaw)
... 120bpm q.numFrames = q.length * s.sampleRate; q.looperInBus = Bus.audio ... Spec.add(\resetPlay,\switch); ) NdefMixer(s) ( Ndef(\clicktrack, { Mix([ SinOsc ... playCuePoint = \playCuePoint.kr(0) * s.sampleRate; var resetRec = \resetRec.tr ...
- spawnSynthGranulizer by bateslewis (bateslewis) @ spawnSynthGranulizer by bateslewis (bateslewis)
-
Infinite rhythmic marimba clusters by elifieldsteel (eli.fieldsteel)
@ Infinite rhythmic marimba clusters by elifieldsteel (eli.fieldsteel)
... { var trnsp, bund; bund = s.makeBundle(false, {}); trnsp = rrand(- ... * ((1..8).choose); bund = s.makeBundle(false, { Synth( \filtSaw, ... .0).round(1.0), { bund = s.makeBundle(nil, {}, bund); nil; } ); }; ...
- some GNUPlot quark examples by fredrik-olofsson (Fredrik Olofsson) @ Code
-
006_225 by evilshadowtwin (evilshadowtwin)
@ 006_225 by evilshadowtwin (evilshadowtwin)
... ,n,o,p,q,r,s,t,u,v,w,x ... , FMGrain.ar(e, LFCub.ar(s, e, m, g ), u, k ... .ar(f, k, s ) ), LFNoise2.ar( SyncSaw.ar(s, o, j, o ... , 8.2180973562031, r, 0.3508344197196, s, 0.08681617141832, t, -0.010372519493103 ...
-
003_054 by evilshadowtwin (evilshadowtwin)
@ Code
... ,n,o,p,q,r,s,t,u,v,w,x ... , f ), GbmanL.ar(m, x, s, f, y ), n ), o, b ... (l, LFCub.ar(k, l, s, v ), LFClipNoise.ar(f, m ... .ar(l, f, c, b, s ), LFNoise1.ar(l, x, v ... , 0.39763283729553, r, 0.93207371234894, s, 6.2958073430114, t, 6.1286854287138 ...
-
004_111 by evilshadowtwin (evilshadowtwin)
@ 004_111 by evilshadowtwin (evilshadowtwin)
... ,o,p,q,r,s,t,u,v,w, ... p, 1, w, n, s, g, f ), HenonL.ar(o ... LFPulse.ar(o, j, i, s, a ), q ), j, Formant. ... ar(x, m, x, v, s, r, l ), f, Pluck ... m, l ), LFClipNoise.ar(t, s, q ), m ), k, SinOsc. ... q, 0.085199925959628, r, 0, s, 0.3487663269043, t, 0.35736284555122 ...
- Additive Synthesis GUI Demo 2 by bruno (Bruno Ruviaro) @ Code
- Additive Synthesis GUI Demo 3 by bruno (Bruno Ruviaro) @ Code
-
Granular Sampling GUI Demo 1 by bruno (Bruno Ruviaro)
@ Code
... Window.closeAll and Buffer.freeAll */ s.waitForBoot({ var win, soundFile, ... postln; // Stop whatever is playing s.freeAll; startButton.value = 0; ... into buffer buffer = Buffer.readChannel(s, path, channels: [0]); // Display ...