«raw bass» by vividsnow
on 09 Aug'11 10:34 insome initial thoughts on psytrance bassline
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
(
{ | dur = 0.15, atk = 0.005, amp = 1 |
SinOsc.ar(
EnvGen.ar( Env(
NamedControl.kr(\freq_l, [2960, 70, 90]),
NamedControl.kr(\freq_d, [0.07, 0.2]),
NamedControl.kr(\freq_c, [-13, -1]),
) ),
mul:amp * EnvGen.ar(
Env.perc( atk, dur - atk, curve: NamedControl.kr(\amp_c, [-1, 6])),
doneAction: 2
);
) ! 2;
}.asSynthDef.name_("kick").add;
{ | atk = 0.01, dur = 0.15, freq = 50, amp=0.8 |
BPF.ar(LFSaw.ar(freq), freq, 2, mul: EnvGen.kr( Env.perc( atk, dur-atk, amp, 6 ), doneAction: 2 )) ! 2;
}.asSynthDef.name_("bass").add;
{ | dur = 0.15, freq = 50, amp = 0.8, index = 10 |
PMOsc.ar(freq, freq + 5, index, mul: amp * EnvGen.kr( Env.triangle( dur ), doneAction: 2 )) ! 2;
}.asSynthDef.name_("bazz").add;
)
(
Ppar([
Pbind(*[
instrument: \kick,
delta: 1,
dur: Pfunc({ thisThread.clock.beatDur }) / 4,
amp: Pseq([
Pseq([1], 16),
Pseq([0.8, 1], 8),
Pseq([1], 16),
Pseq([0.8, 0.8, 0.9, 1], 8)
], inf) * 0.8,
freq_l: Pstutter(Prand(2.pow((1..4)),inf), Pseq([
`[2960,70,90],
`[1260,60,110],
`[4360,60,120]
],inf))
]),
Pbind(*[
instrument: \bass,
delta: 1/4,
dur: Pkey(\delta) * Pfunc({ thisThread.clock.beatDur }),
freq: Pseq([\r, 50,60,70], inf),
amp:0.6
]),
Pbind(*[
instrument: \bazz,
delta: 1/4,
dur: Pkey(\delta) * Pfunc({ thisThread.clock.beatDur }),
freq: Pseq([\r, 30,35,40], inf),
amp:0.2
])
]).play(TempoClock(156/60), quant:[1])
)
// kick from above?
(
Pbind(*[
instrument: \kick,
delta: Pseq(Array.geom(540, 1, 1.015).reciprocal.reverse),
dur: Pkey(\delta) * Pfunc({ thisThread.clock.beatDur }),
atk: Pkey(\dur) / 6,
amp: 0.8
]).play;
)
descendants
full graph
«Dontarrious» by anonymous (private)
«cpyyajqevc» by anonymous (private)
«lqkmanj» by anonymous (private)
«Re: raw bass» by anonymous (private)
«Re: raw bass» by Don (private)
reception
The HPF on the kick doesn't seem to do anything...?
you are right - i slightly refactored this snippet
Really nice ! needed a quick implementation for a psytrance style kick, modified it for quadraphonic installation, works great !
Buenísimo