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SuperCollider Code
Fork Code: Drone with deep dusting
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( { var env; env = LFPar.ar(0.3,add:1); Mix.new([SinOsc.ar(80)*env,SinOsc.ar(40)*env])*Saw.ar(80)*0.5; }.play; // Adding dust. { var delay1, delay2, source, shift; //k from -1 to 1 //in samples delay1= 100; delay2= 40; //source= Dust.ar(300)*4*EnvGen.ar(Env([1,1,0],[(delay1+delay2)/SampleRate.ir,0.0]),); //Impulse.kr(MouseY.kr(1,4)));); source = Dust.ar(5); shift = TwoTube.ar(source,1,0.99,delay1,delay2); //FreqShift.ar(shift, 400); PitchShift.ar(shift, pitchRatio: 0.1); }.play )
code description
Has a low frequency drone, with Dust fed into the TwoTube physical model. The result of the physical model is shifted down in frequency.
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