{
   "labels" : [
      "live coding",
      "water",
      "simple example",
      "entrypoint"
   ],
   "code" : "(\r\nNdef(\\simpleRunningWater).fadeTime = 4;\r\n\r\n\r\nNdef(\\simpleRunningWater, {\r\n\tvar mod, freq, ampMod, src;\r\n\t\r\n\tmod = {LFNoise0.ar(170)}!2;\r\n\t\r\n\tfreq = mod.linexp(-1, 1, \\lowFreq.kr(400, 8), 2400).lag(0.01); //  * Line.kr(1, 0.01, 40);\r\n\tampMod = 0.5 + mod.linlin(-1, 1, 0.5, 0).lag(0.1);\r\n\t\r\n\tampMod = ampMod * AmpComp.ar(freq);\r\n\t\r\n\tsrc = LPF.ar(SinOsc.ar(\r\n\t\tfreq,\r\n\t\t0.6, \r\n\t\tampMod\r\n\t), 4000);\r\n\t\r\n\t// src * LFPulse.ar(10);\r\n\tsrc\r\n\t\r\n})\r\n)\r\n\r\nNdef(\\simpleRunningWater).set(\\lowFreq, 1000);\r\nNdef(\\simpleRunningWater).xset(\\lowFreq, 1000);\r\nNdef(\\simpleRunningWater).gui",
   "id" : "1-576",
   "is_private" : null,
   "name" : "running water (simple)",
   "author" : "LFSaw",
   "ancestor_list" : [],
   "description" : "Example sound explored in the temporary event Creating soundscapes with live coding techniques\r\nhttps://temporary.fi/experiments/creating-soundscapes-with-live-coding-techniques\r\n\r\nPoint of departure was: https://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider/Running_water"
}
