// title: Pulsing noise creation // author: wondersluyter // description: // From a while ago // code: ( { var t, grav, sf, chain, sig; sf = LFPulse.ar(0.5); grav = LFNoise2.ar(1).range(0.1, 0.7); t = TBall.ar(sf, grav, 0.01, 0.0001) * 10; chain = FFT(LocalBuf(1024), t); chain = chain.pvcalc(1024, {|mags, phases| [phases, mags]; }); chain = PV_BrickWall(chain, LFNoise2.kr(1).range(-1, 0.5)); chain = PV_RandComb(chain, LFNoise2.kr(1).range(0, 1), Dust.kr(20)); sig = IFFT(chain); sig = sig ! 2; sig = sig + AllpassC.ar([sig[1], sig[0]], 0.1, {LFNoise2.kr(0.5).range(0.01, 0.1)} ! 2, 2); sig = sig + AllpassC.ar(sig, 0.1, {LFNoise2.kr(0.1).range(0.01, 0.1)} ! 2, 1); sig = LPF.ar(sig, 15000) + LPF.ar([sig[1], sig[0]], 500, 5) + LPF.ar(sig, 200, 10); sig = sig * 10; }.play; )