{
   "description" : "a very punchy snare in neurofunk style",
   "ancestor_list" : [],
   "name" : "heavy snare",
   "author" : "snappizz",
   "code" : "(\r\nSynthDef(\\neurosnare, {\r\n    var snd;\r\n    // a percussive click to give it some attack\r\n    snd = LPF.ar(HPF.ar(WhiteNoise.ar, 300), 8000) * Env.linen(0.001, 0.01, 0.001).ar;\r\n    // sine sweep body. very important!\r\n    snd = snd + (SinOsc.ar(Env([400, 196, 160], [0.04, 0.2], \\exp).ar) * Env.perc(0.04, 0.2).ar * 6.dbamp).tanh;\r\n    // sound of snare coils rattling\r\n    snd = snd + (HPF.ar(BPeakEQ.ar(WhiteNoise.ar, 4000, 0.5, 3), 300) * Env.perc(0.05, 0.2).delay(0.01).ar(2) * -3.dbamp);\r\n    // another sound sweep to improve the attack, optional\r\n    snd = snd + (SinOsc.ar(XLine.kr(3000, 1500, 0.01)) * Env.perc(0.001, 0.02).ar);\r\n    // distortion helps glue everything together and acts as a compressor\r\n    snd = (snd * 1.4).tanh;\r\n    snd = Pan2.ar(snd, \\pan.kr(0), \\amp.kr(0.1));\r\n    Out.ar(\\out.kr(0), snd);\r\n}).add;\r\n)\r\n\r\nSynth(\\neurosnare, [amp: 0.4]);",
   "is_private" : null,
   "id" : "1-57f",
   "labels" : [
      "snare",
      "instrument",
      "drum",
      "neurofunk"
   ]
}
